![]() ![]() Options for fine-tuning mouse axis range/wheel range. ![]() The feature came in, complete enough to enjoy in pretty much anyway: It’s finally here! Now you can map your keyboard and mouse to play your FPS and TPS games (maybe others? WHO KNOWS?!) closer to the gameplay you would have with a PC port. Now you can properly use higher resolutions and the game looks better than ever: In the interim, for correct aspect ratio scaling, please select a suitable display resolution that matches your screen aspect ratio.ĬopyRects accounts for host resource scaling Ĭrash Tag Team Racing had a longstanding resolution scaling issue (any resolution other than the native one wouldn’t fit the game geometry properly on the screen). This will be solved in a different pull-request because it requires an overhaul of how our Window creation works. NOTE: When using 'Automatic' resolution setting, scaling may still be incorrect. This pull-request implements aspect ratio correction while also correctly handling the case where Xbox games render 16:9 content to a 4:3 buffer (anamorphic widescreen). Plus one possible fix may resolve some audio loudness issue (we didn’t have any report from any change on the behaviour from any game related to this).ĭ3D: Apply aspect ratio correction to the back buffer The changes correction will become easier to follow based on Xbox namespace directly without depending on a specific platform library. Welcome to our September report! I’m especially excited to cover the changes of this month with you all since we had great improvements all around: no more annoying stretched aspect ratio while running in fullscreen, some sounds improvements, rendering improvements, debugger coming back from the dead and… wait for it… mouse and keyboard support!Īs usual, let’s take a look at the compatibility numbers before anything else: ![]()
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March 2023
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